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- > the source of wolf3d is certainly NOT released as freeware. You may
- > ONLY use it for "educational use".
-
- Yes, but as I said earlier, it's very hard to get a grip on what they mean
- by 'educational use'.
-
- In the RELEASE.TXT file the following can be found:
-
- -------
- Some project ideas with this code:
-
- Add new monsters or weapons.
-
- Add taller walls and vertical motion. This should only be
- done if the texture mapper is rewritten.
-
- Convert to a 32 bit compiler. This would be a fair amount
- of work, but I would hate to even mess with crusty old 16
- bit code. The code would get a LOT smaller.
-
- Make a multi-player game that runs on DOOM sersetup / ipxsetup drivers.
-
-
- Have fun...
-
- John Carmack
- Technical Director
- Id Software
- ------
-
- The LICENSE.DOC files seems to be a modified version of their standard
- distribution license file and says a few things that are not related to
- the source distribution. The relevant (IMO) parts of the file are:
-
- ------
- Permitted Uses. For educational purposes only, you, the end-user,
- may use portions of the Source Code, such as particular routines, to
- develop your own software, but may not duplicate the Source Code, except
- as noted in paragraph 4. The limited right referenced in the preceding
- sentence is hereinafter referred to as "Educational Use." By so exercising
- the Educational Use right you shall not obtain any ownership, copyright,
- proprietary or other interest in or to the Source Code, or any portion of
- the Source Code. You may dispose of your own software in your sole
- discretion. With the exception of the Educational Use right, you may not
- otherwise use the Software, or an portion of the Software, which includes
- the Source Code, for commercial gain.
-
- Prohibited Uses: Under no circumstances shall you, the end-user,
- be permitted, allowed or authorized to commercially exploit the Software.
- Neither you nor anyone at your direction shall do any of the following acts
- with regard to the Software, or any portion thereof:
-
- Rent;
-
- Sell;
-
- Lease;
-
- Offer on a pay-per-play basis;
-
- Distribute for money or any other consideration; or
-
- In any other manner and through any medium whatsoever commercially
- exploit or use for any commercial purpose.
-
- Notwithstanding the foregoing prohibitions, you may commercially exploit the
- software you develop by exercising the Educational Use right, referenced in
- paragraph 2. hereinabove.
- --------
-
- As you can see, most of the text talks about how you may not do things with
- the sources for _commercial_ purposes. It's possible that they do mean to
- allow use in FreeWare projects. If we're going to put BAD MOOD under the GPL
- (we really should decide something about this) we definitely can't use code
- from Wolf3D.
-
- --
- Chalmers University | Why are these | e-mail: rand@cd.chalmers.se
- of Technology | .signatures | johan@rand.thn.htu.se
- | so hard to do | WWW/ftp: rand.thn.htu.se
- Gothenburg, Sweden | well? | (MGIFv5, QLem, BAD MOOD)
-
-